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Stompy AcresRELEASE FIELD GUIDE / 01The game

THE ROAD TO RELEASE

The road to five islands.

Stompy Acres · Release director’s board

28 species confirmed · final cast under review
Choose the launch cast
TARGET RELEASE2026
Dec0144 days
to go
At riskTarget, subject to release gates
Evidence snapshotVerified Next review How this stays current
Actual Stompy Acres gameplay, with dinosaurs roaming a leafy green island
THE WORLD IS ALREADY GROWINGActual gameplay · early build

WHERE WE ARE

0 / 5islands signed off
4/5launch islands wired
17runtime species

17 obtainable species across the existing five destinations, including Lagoon. Four of those destinations belong to the selected launch set. Final 1.0 sign-offs are open.

BUILD 0.1.6 (706)

01 / THE RELEASE ROSTER

Five places worth discovering.

What counts as ready
BuiltIn progressNeeds proof
016 species live

Forest

Playable · roster refresh

Loop: BuiltRoster: In progressWorld: In progressPhone: In progress
Full integration Nov 1

The opening works. Finish and seed the new cast.

Next: Resolve tiers, seed finished residents, close Para/Kentro gaps.

  • Loop: Current shop, hatch, work, Treasure, land and Book loop exists.
  • Roster: Six currently obtainable species. Finished art still needs seeded shop data; Para and Kentro have local work awaiting final integration.
  • World: Established Forest style; qualify new cast at every expansion stage.
  • Phone: Prior device evidence exists; final launch cast and release builds still need acceptance.

8 launch spots recommended

#49
026 species live

Giants

Playable · world production

Loop: BuiltRoster: In progressWorld: Needs proofPhone: In progress
Content acceptance Nov 8

The giant-scale valley is still a concept target.

Next: Finish Paraceratherium; prove valley layout with the largest residents.

  • Loop: Current island, shops, land and production exist.
  • Roster: Six currently obtainable. Selected new roster includes Brachio and Paraceratherium; art qualification and data still required.
  • World: Selected valley mock is not a modular runtime environment. Build and qualify all expansion stages.
  • Phone: Giant clearance, 16 residents, duplicate mixes and loading need final release-device evidence.

8 launch spots recommended

#23
031 species live

Swamp

Starter only · content gap

Loop: BuiltRoster: In progressWorld: Needs proofPhone: Needs proof
Content acceptance Nov 8

Suchomimus is live. The wetland needs a launch cast.

Next: Choose firm-bank residents first; avoid adding new swimming/coil systems.

  • Loop: Existing starter island has shop, production, land and storage.
  • Roster: One obtainable resident. Select a smaller launch subset from the accepted concept roster.
  • World: Selected wetland needs grounded routes, service access and readable expansion ownership.
  • Phone: Full proposed cast and wetland navigation are not device-qualified.

4 launch spots recommended

#24
041 species live

Snow

Starter only · content gap

Loop: BuiltRoster: In progressWorld: Needs proofPhone: Needs proof
Content acceptance Nov 8

Yutyrannus is live. Build a readable snowy collection.

Next: Lock silhouettes and test pale residents against the snow before final art.

  • Loop: Existing starter island has shop, production, land and storage.
  • Roster: One obtainable resident. Select three further launch residents; eight remains the concept ambition.
  • World: Glacier concept needs modular expansion, services and variant contrast in runtime.
  • Phone: Final snow scene, variants and full cast require release-device qualification.

4 launch spots recommended

#25
050 species live

Fernlands

Concept · new integration

Loop: Needs proofRoster: In progressWorld: Needs proofPhone: Needs proof
Phone slice Oct 25

Rex, Trike and Anky provide a production head start.

Next: One phone slice: arrive → buy → hatch → work → sell → expand → relaunch.

  • Loop: Not found as a runtime/server destination. Needs data, navigation, shop, eggs, Book and fixtures.
  • Roster: Three existing classic art banks can be reused where selected. Current live island count is zero.
  • World: Accepted fern-meadow concept needs a playable modular island and service layout.
  • Phone: First native vertical slice is the October 25 risk gate.

4 launch spots recommended

#29

02 / THE PATH TO DECEMBER

Build. Prove. Ship.

Frozair + Codex · daily focus. Measure accepted output each week.
1OCT 18–25Lock the scopeIN FOCUSView gate +

Exact cast, progression rules and launch offer chosen. Fernlands works on a phone.

Exit gate
Oct 25: no Fernlands slice → stop optional work and reduce content immediately.

Frozair + Codex#55#42#9#45#52
2OCT 26–NOV 1Connect all fivePLANNEDView gate +

Every launch island has a complete, persistent loop and a normal-access unlock route.

Exit gate
All five are playable; first integration is not final art acceptance.

Codex integration · Frozair art#56#49#50#6#20#47
3NOV 2–8Finish the worldPLANNEDView gate +

Selected cast and environments complete. Freeze new features and content.

Exit gate
Nov 8: both platforms complete the five-island walkthrough. Cut optional scope if red.

Frozair approval · Codex qualification#23#24#25#29#2#27#31
4NOV 9–15Play it for a weekPLANNEDView gate +

Seven days of signed beta observations, device checks and recovery evidence.

Exit gate
Fresh/returning players, both OSes, offline/retry/recovery and supported-device endurance pass.

Frozair + testers · Codex QA#57#7#10
5NOV 16–30Submit, then stabilisePLANNEDView gate +

Public submissions Nov 16. Resolve store feedback and release defects.

Exit gate
Public Apple + Google review, not just TestFlight/Play Internal. Approval timing is external.

Codex delivery · Frozair store owner#58
6DEC 1Open the sanctuaryPLANNEDView gate +

Five accepted islands. Approved public builds. Recovery and monitoring ready.

Exit gate
Launch only when gates are green. Never trade save safety or a complete island for the date.

Frozair go/no-go · Codex evidence#59

Build a sanctuary full of dinosaurs you can’t believe you got.

THE NORTH STAR

03 / THE DIRECTOR’S DESK

Keep the next move clear.

28-species cap agreed. Choose the exact cast; Fernlands still needs its first playable build.
Casting review

Choose the 28 launch residents

Frozair#55#42#49
What gets us there +

The 28-species cap is approved. Compare the 40 accepted concepts and pick the final cast.

Done when
Confirm the species and suggested 8/8/4/4/4 allocation, or trade places within 28. Then confirm tiers separately.

Access / review

See what alpha players do

Codex + Frozair#45#36#53#54
What gets us there +

Alpha 0.1.6 is in internal testing. Analytics access and Director UX review remain open.

Done when
Verified opt-in ingestion + useful progression view; observe hatching, next-goal clarity and return play.

Critical path

Put Fernlands on a phone

Codex integration · Frozair art#56#29
What gets us there +

The fifth selected launch island has no runtime destination yet.

Done when
Complete loop persists through kill/relaunch on a native build.

In production

Close obvious animation faults

Frozair + Codex#50#52#22
What gets us there +

Sliding and abrupt clip transitions weaken the core collection reward.

Done when
Para integration and affected motion accepted at game scale on phones.

Independent launch blocker

Prove recovery before adding more content

Codex operations · Frozair account owner#7#57
What gets us there +

Historical hosted backup/restore, crash receipt and staging capacity evidence is incomplete. Discover limits this week.

Done when
Confirm backup configuration, crash alert receipt and minimum-device baseline Oct 25; isolated hosted restore and load rehearsal by Nov 1.

Start this week

Start the public-store checklist

Frozair store owner · Codex delivery#58
What gets us there +

Age/privacy decisions, listing assets and public review can block an otherwise finished game.

Done when
Resolve project’s audience/sign-in requirement, align disclosures, finish assets and submit both public builds Nov 16.

THE BIGGEST SCOPE DECISION

How much new art?

Estimated packages still to produce. Existing art also needs integration and phone checks.

40 speciesAmbition

Full concept

~21 new animation packages

MAKE THE CALL

Decisions protect the date.

A small number of clear calls keep the release moving.

Who makes the 28?By Oct 20Casting review

28 total is approved. Review the visual casting board; 8 Forest + 8 Giants + 4 Swamp + 4 Snow + 4 Fernlands is the suggested split. Exact species remain open.

What does each island require?By Oct 22Open

Keep coins + found Treasure direction. Choose exact normal-access gates, resource bills and offline policy together; rare mutations stay optional.

Paid launch or free launch?By Oct 25Open

Choose one small, proven purchase loop only if it fits. Otherwise launch free and schedule monetisation next. Full pass/catalog is a proposed deferral.

Which phones do we promise?By Oct 25Open

Choose the minimum iPhone and Android models and measurable memory/loading/heat limits before committing more art.

04 / READY TO RELEASE

A date needs proof.

Every gate must pass before release.
01Five meaningful islandsIn progress+

Every island: unlock, arrival, shop, hatch/reveal, work, collect/sell, every expansion, Book and offline return; selected cast accepted.

02Understandable progressionNeeds proof+

Fresh-player and ordinary-return observations; credible normal-dino gate route, no ultra-rare requirement. Exact values approved.

03Stable release phonesIn progress+

Both OSes, minimum supported devices, repeated travel/hatch/shop, 16 residents/duplicate variants, endurance and retry cases pass agreed limits.

04Saves + operationsIn progress+

Update/reinstall/account-link recovery, hosted backup and isolated restore, crash receipt, load/rollback evidence. No known critical data or duplication faults.

05Both stores approvedNeeds proof+

Public approvals for the exact candidates; listings, disclosures, audience/deletion path and any paid receipt/odds flows complete.

06Director acceptanceNeeds proof+

Frozair approves island readability, motion, reveal delight and collection identity from final native play.

5 risks to keep in viewOpen risk register +
High

Too much new art

Track accepted packages/week. If remaining work exceeds Nov 8 capacity, cut optional residents and flourishes that week.

Frozair + Codex · Every Monday
High

Fernlands is not integrated

Native slice by Oct 25; complete loop by Nov 1. Keep Water out of the release promise.

Codex · Oct 25
High

Progression still unproved

Model the selected five with ordinary attendance and unlucky tails; confirm with players.

Frozair + Codex · Nov 1
High

Public review is external

Start setup now; submit Nov 16 and protect the final fortnight for fixes.

Frozair + Codex · Nov 16
High

Recovery is not yet proven

Recheck dated backup/monitoring gaps now. Initial proof Oct 25, hosted isolated restore and staging load Nov 1; final regression Nov 15.

Codex + Frozair · Nov 1

A LIVING FIELD GUIDE

Same destination.
A clearer path, every review.

Daily evidence check at 9am Chicago · update after meaningful changes

Production board + game source + release evidence

Latest field notes

Frozair approved 28 species for launch. Added a visual casting board with 28 recommended picks and 12 alternates; individual species selection remains open.

Frozair confirmed Forest, Giants, Swamp, Snow and Fernlands; Water excluded, Sky preferred for the future. Daily sole focus confirmed.

Audited game source, production board and release handoff. Added six dated milestones and release gates #55–59. All launch sign-offs remain open.

Evidence behind this plan +
Baseline
Production handoff, Oct 18: alpha 0.1.6 build 706 distributed to TestFlight internal and Play Internal. Reused reported evidence; this roadmap did not reinstall or certify a build.
Island source
Current checkout e46aa4aa + pending art: config/island_prefetch.cfg; 20260928010000_three_biome_starters.sql; 20260929130400_water_residents.sql; tests/island_previews.gd.
Concepts vs runtime
Latest board #23–30, #42, #49–51; accepted concepts do not establish completed runtime art, roster data or launch readiness.
Planning math
40 concept species: ~21 new art packages. 28-species proposal: ~9. Existing packages also need actions/reveals/integration and device qualification; these are estimates, not a commitment.
Release limits
docs/release-security.md; docs/posthog-rollout.md; fastlane/Fastfile. Historical check counts and internal distribution do not establish public-store approval or current operational readiness.
Stompy Acres Five islands. Room for one more dino.Last verified · 2026