THE ROAD TO RELEASE
The road to five islands.
Stompy Acres · Release director’s board
to go

WHERE WE ARE
17 obtainable species across the existing five destinations, including Lagoon. Four of those destinations belong to the selected launch set. Final 1.0 sign-offs are open.
BUILD 0.1.6 (706)01 / THE RELEASE ROSTER
Five places worth discovering.
Forest
Playable · roster refresh
Full integration Nov 1
The opening works. Finish and seed the new cast.
Next: Resolve tiers, seed finished residents, close Para/Kentro gaps.
- Loop: Current shop, hatch, work, Treasure, land and Book loop exists.
- Roster: Six currently obtainable species. Finished art still needs seeded shop data; Para and Kentro have local work awaiting final integration.
- World: Established Forest style; qualify new cast at every expansion stage.
- Phone: Prior device evidence exists; final launch cast and release builds still need acceptance.
8 launch spots recommended
#49Giants
Playable · world production
Content acceptance Nov 8
The giant-scale valley is still a concept target.
Next: Finish Paraceratherium; prove valley layout with the largest residents.
- Loop: Current island, shops, land and production exist.
- Roster: Six currently obtainable. Selected new roster includes Brachio and Paraceratherium; art qualification and data still required.
- World: Selected valley mock is not a modular runtime environment. Build and qualify all expansion stages.
- Phone: Giant clearance, 16 residents, duplicate mixes and loading need final release-device evidence.
8 launch spots recommended
#23Swamp
Starter only · content gap
Content acceptance Nov 8
Suchomimus is live. The wetland needs a launch cast.
Next: Choose firm-bank residents first; avoid adding new swimming/coil systems.
- Loop: Existing starter island has shop, production, land and storage.
- Roster: One obtainable resident. Select a smaller launch subset from the accepted concept roster.
- World: Selected wetland needs grounded routes, service access and readable expansion ownership.
- Phone: Full proposed cast and wetland navigation are not device-qualified.
4 launch spots recommended
#24Snow
Starter only · content gap
Content acceptance Nov 8
Yutyrannus is live. Build a readable snowy collection.
Next: Lock silhouettes and test pale residents against the snow before final art.
- Loop: Existing starter island has shop, production, land and storage.
- Roster: One obtainable resident. Select three further launch residents; eight remains the concept ambition.
- World: Glacier concept needs modular expansion, services and variant contrast in runtime.
- Phone: Final snow scene, variants and full cast require release-device qualification.
4 launch spots recommended
#25Fernlands
Concept · new integration
Phone slice Oct 25
Rex, Trike and Anky provide a production head start.
Next: One phone slice: arrive → buy → hatch → work → sell → expand → relaunch.
- Loop: Not found as a runtime/server destination. Needs data, navigation, shop, eggs, Book and fixtures.
- Roster: Three existing classic art banks can be reused where selected. Current live island count is zero.
- World: Accepted fern-meadow concept needs a playable modular island and service layout.
- Phone: First native vertical slice is the October 25 risk gate.
4 launch spots recommended
#2902 / THE PATH TO DECEMBER
Build. Prove. Ship.
1OCT 18–25Lock the scopeIN FOCUSView gate +
Exact cast, progression rules and launch offer chosen. Fernlands works on a phone.
Exit gate
Oct 25: no Fernlands slice → stop optional work and reduce content immediately.
2OCT 26–NOV 1Connect all fivePLANNEDView gate +
Every launch island has a complete, persistent loop and a normal-access unlock route.
Exit gate
All five are playable; first integration is not final art acceptance.
3NOV 2–8Finish the worldPLANNEDView gate +
Selected cast and environments complete. Freeze new features and content.
Exit gate
Nov 8: both platforms complete the five-island walkthrough. Cut optional scope if red.
4NOV 9–15Play it for a weekPLANNEDView gate +
Seven days of signed beta observations, device checks and recovery evidence.
Exit gate
Fresh/returning players, both OSes, offline/retry/recovery and supported-device endurance pass.
5NOV 16–30Submit, then stabilisePLANNEDView gate +
Public submissions Nov 16. Resolve store feedback and release defects.
Exit gate
Public Apple + Google review, not just TestFlight/Play Internal. Approval timing is external.
6DEC 1Open the sanctuaryPLANNEDView gate +
Five accepted islands. Approved public builds. Recovery and monitoring ready.
Exit gate
Launch only when gates are green. Never trade save safety or a complete island for the date.
Build a sanctuary full of dinosaurs you can’t believe you got.
THE NORTH STAR03 / THE DIRECTOR’S DESK
Keep the next move clear.
Choose the 28 launch residents
What gets us there +
The 28-species cap is approved. Compare the 40 accepted concepts and pick the final cast.
Done when
Confirm the species and suggested 8/8/4/4/4 allocation, or trade places within 28. Then confirm tiers separately.
See what alpha players do
What gets us there +
Alpha 0.1.6 is in internal testing. Analytics access and Director UX review remain open.
Done when
Verified opt-in ingestion + useful progression view; observe hatching, next-goal clarity and return play.
Put Fernlands on a phone
What gets us there +
The fifth selected launch island has no runtime destination yet.
Done when
Complete loop persists through kill/relaunch on a native build.
Close obvious animation faults
What gets us there +
Sliding and abrupt clip transitions weaken the core collection reward.
Done when
Para integration and affected motion accepted at game scale on phones.
Prove recovery before adding more content
What gets us there +
Historical hosted backup/restore, crash receipt and staging capacity evidence is incomplete. Discover limits this week.
Done when
Confirm backup configuration, crash alert receipt and minimum-device baseline Oct 25; isolated hosted restore and load rehearsal by Nov 1.
Start the public-store checklist
What gets us there +
Age/privacy decisions, listing assets and public review can block an otherwise finished game.
Done when
Resolve project’s audience/sign-in requirement, align disclosures, finish assets and submit both public builds Nov 16.
THE BIGGEST SCOPE DECISION
How much new art?
Estimated packages still to produce. Existing art also needs integration and phone checks.
MAKE THE CALL
Decisions protect the date.
A small number of clear calls keep the release moving.
Who makes the 28?By Oct 20Casting review
28 total is approved. Review the visual casting board; 8 Forest + 8 Giants + 4 Swamp + 4 Snow + 4 Fernlands is the suggested split. Exact species remain open.
What does each island require?By Oct 22Open
Keep coins + found Treasure direction. Choose exact normal-access gates, resource bills and offline policy together; rare mutations stay optional.
Paid launch or free launch?By Oct 25Open
Choose one small, proven purchase loop only if it fits. Otherwise launch free and schedule monetisation next. Full pass/catalog is a proposed deferral.
Which phones do we promise?By Oct 25Open
Choose the minimum iPhone and Android models and measurable memory/loading/heat limits before committing more art.
04 / READY TO RELEASE
A date needs proof.
01Five meaningful islandsIn progress+
Every island: unlock, arrival, shop, hatch/reveal, work, collect/sell, every expansion, Book and offline return; selected cast accepted.
02Understandable progressionNeeds proof+
Fresh-player and ordinary-return observations; credible normal-dino gate route, no ultra-rare requirement. Exact values approved.
03Stable release phonesIn progress+
Both OSes, minimum supported devices, repeated travel/hatch/shop, 16 residents/duplicate variants, endurance and retry cases pass agreed limits.
04Saves + operationsIn progress+
Update/reinstall/account-link recovery, hosted backup and isolated restore, crash receipt, load/rollback evidence. No known critical data or duplication faults.
05Both stores approvedNeeds proof+
Public approvals for the exact candidates; listings, disclosures, audience/deletion path and any paid receipt/odds flows complete.
06Director acceptanceNeeds proof+
Frozair approves island readability, motion, reveal delight and collection identity from final native play.
5 risks to keep in viewOpen risk register +
Too much new art
Track accepted packages/week. If remaining work exceeds Nov 8 capacity, cut optional residents and flourishes that week.
Frozair + Codex · Every MondayFernlands is not integrated
Native slice by Oct 25; complete loop by Nov 1. Keep Water out of the release promise.
Codex · Oct 25Progression still unproved
Model the selected five with ordinary attendance and unlucky tails; confirm with players.
Frozair + Codex · Nov 1Public review is external
Start setup now; submit Nov 16 and protect the final fortnight for fixes.
Frozair + Codex · Nov 16Recovery is not yet proven
Recheck dated backup/monitoring gaps now. Initial proof Oct 25, hosted isolated restore and staging load Nov 1; final regression Nov 15.
Codex + Frozair · Nov 1A LIVING FIELD GUIDE
Same destination.
A clearer path, every review.
Daily evidence check at 9am Chicago · update after meaningful changes
Production board + game source + release evidenceLatest field notes
Frozair approved 28 species for launch. Added a visual casting board with 28 recommended picks and 12 alternates; individual species selection remains open.
Frozair confirmed Forest, Giants, Swamp, Snow and Fernlands; Water excluded, Sky preferred for the future. Daily sole focus confirmed.
Audited game source, production board and release handoff. Added six dated milestones and release gates #55–59. All launch sign-offs remain open.
Evidence behind this plan +
- Baseline
- Production handoff, Oct 18: alpha 0.1.6 build 706 distributed to TestFlight internal and Play Internal. Reused reported evidence; this roadmap did not reinstall or certify a build.
- Island source
- Current checkout e46aa4aa + pending art: config/island_prefetch.cfg; 20260928010000_three_biome_starters.sql; 20260929130400_water_residents.sql; tests/island_previews.gd.
- Concepts vs runtime
- Latest board #23–30, #42, #49–51; accepted concepts do not establish completed runtime art, roster data or launch readiness.
- Planning math
- 40 concept species: ~21 new art packages. 28-species proposal: ~9. Existing packages also need actions/reveals/integration and device qualification; these are estimates, not a commitment.
- Release limits
- docs/release-security.md; docs/posthog-rollout.md; fastlane/Fastfile. Historical check counts and internal distribution do not establish public-store approval or current operational readiness.